In this tutorial we continue our work. At the first stage we start from lighting, using hdr images and other kind of lights. Next we talk about some of the render settings, Outputting a whole bunch of render elements.
As the name suggests, in this tutorial we are going to take a look at some techniques for automotive rendering, so that you can use them on your own projects. This tutorial is going to be in two parts.
This is the second part of the fundamentals of vray material. In this tutorial we will cover the refraction part of vray material as well as translucency. I will not cover the common parameters of refraction, because we did it in the first part completely.
This is the first part of the fundamentals of vray material. For this tutorial I used 3ds max , but if you are a maya user you can also follow along, at the end of the last part i will add a bonus lesson dedicated to maya. There not that much of a difference
In this tutorial I will teach you how to create old style photographs. Actually this tutorial was going to be inside maya, but then I changed my mind and used 3ds max instead. I will show you how to use gamma correction to increase the detail in your renders without increasing the render time.
Finally we have a chance to learn the most powerful software of all times, that’s what I believe. In this tutorial we will go over the basics of maya 2012 , the UI, customizing the menus, shelves, navigating around inside maya, some hot-keys and …
Today is the first day of a long journey! what I am going to do in this series is to teach you 3ds max step by step from start to finish. something is obvious, that its going to take a long time. hopefully i’m not disappointing you, but to become a professional artist it may take
Here we have a tutorial on how to integrate these two powerful softwares. first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene.