In this tutorial we continue our work. At the first stage we start from lighting, using hdr images and other kind of lights.
Next we talk about some of the render settings, Outputting a whole bunch of render elements.
As the name suggests, in this tutorial we are going to take a look at some techniques for automotive rendering, so that you can use them on your own projects.
This tutorial is going to be in two parts.
This is the last part of the fundamentals of vray material. In this tutorial we will cover the rest of vray material parameters. And as I promised before there is also a bonus part for maya users.
This is the second part of the fundamentals of vray material. In this tutorial we will cover the refraction part of vray material as well as translucency. I will not cover the common parameters of refraction, because we did it in the first part completely.
This is the first part of the fundamentals of vray material. For this tutorial I used 3ds max , but if you are a maya user you can also follow along, at the end of the last part i will add a bonus lesson dedicated to maya. There not that much of a difference at least not in this case,
In this tutorial I will teach you how to create old style photographs. Actually this tutorial was going to be inside maya, but then I changed my mind and used 3ds max instead. I will show you how to use gamma correction to increase the detail in your renders without increasing the render time.
Finally we have a chance to learn the most powerful software of all times, that’s what I believe. In this tutorial we will go over the basics of maya 2012 , the UI, customizing the menus, shelves, navigating around inside maya, some hot-keys and …
- Published in Maya
Today is the first day of a long journey! what I am going to do in this series is to teach you 3ds max step by step from start to finish. something is obvious, that its going to take a long time. hopefully i’m not disappointing you, but to become a professional artist it may take months or even years, even if you start from today.
- Published in 3Ds max
In this tutorial we are going to cover some basics of vue. we will take a look at some of keyboard shortcuts, navigating inside vue, customizing UI as well as some other techniques.
- Published in Vue
Here we have a tutorial on how to integrate these two powerful softwares. first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene.
Here you are! introduction to blastcode. in this tutorial we are going to cover some basics of blastcode for maya. Actually this is the first session of this intro. in later lessons you will see more complicated examples and also get more in-depth knowledge .
Hi everybody, as I promised, this video has been uploaded. in this tutorial you will learn the basics of zbrush 4 , of course this is just the first part of this course, we will go in depth in later tutorials, we will cover how to navigate inside zbrush, what zbrush is,
- Published in ZBrush
In this tutorial we will learn how to light an interior scene completely from scratch in 3ds max & v-ray rendering engine. Also we will take a look at some of the rendering tabs available in v-ray & how to optimize the settings to achieve a great rendered image within an acceptable time. And after that some post production in after effects. This course is for those of you that already know the basics of v-ray & after effects. So with those lets get started .