Advanced Architectural Landscaping Techniques
This tutorial will focus on creating different elements for architectural landscaping. Creating shaders and optimizing the scene as well as multipass rendering. For more details please click on more info…
This Tutorial includes 8 hours of training.
Difficulty Level : Advanced
Main Softwares Used in :
Modeling, Simulation : 3Ds max, Maya, Vue
Rendering : V-ray
Post Production : Photoshop, Nuke, After Effects
First we will learn how to create vegetation and shaders in Maya and V-ray. The same concept also applies to V-ray in 3Ds Max. We will then continue to make a grass field in 3Ds Max using the concepts that we learned. We will also be learning how to use Multiscatter for that and how to optimize the scene for faster rendering.
You’ll also learn how to create shaders for leaves, grass, flowers and … in V-ray and 3Ds max. As a bonus I have added some different grass type models and 30+ different shaders for them to use in your scenes.
Next step would be composting our scene in Photoshop using the passes that we output from V-ray and ways to add depth of field, both in Photoshop and AfterEffecs.
After that we will learn some techniques to create Rocks in Vue and importing them in 3Ds max to be used in V-ray.
Then we will have two separate lessons about Moss and Ivy generation using Maya and Ivy generator, optimizing and bringing them back to 3Ds max to add shaders and make them ready for rendering.
As you can see in our pool scene, we’ll also be having an in depth lesson for water simulation on how to create fountains, foam and … in Maya and again optimizing and importing in 3Ds max for rendering. We’ll learn how to quickly make a proxy with the Maya 2014′s new features for our objects to use them as colliders and make the simulation go pretty fast.
We’ll make a lot of objects just by using vray displacement such as fences, lamps, building facade, …
The shading and rendering part of the pool scene is intense enough to teach you how to manage shaders and lighting on your exterior scenes especially with a lot of objects including landscapes.
As our final lesson, we’ll go to Nuke and bring all our passes that we output from the last lesson to create a great looking image.
Last but not least, would be texturing of some of our objects in post in Photoshop, so we can add as many detail as we want to our scene.
There will be a bonus lesson to show you a couple of useful scripts which you can use in your own projects to make some tedious tasks be done much faster and more fun!
There will be a lot more topics in the tutorial that I did not mention here, just to keep this description as short as I could..I guess?