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Maya & Endorphin integration

by / Wednesday, 21 September 2011 / Published in Endorphin, Maya
maya-endorphin-integration03[1]_resize

 

Here we have a tutorial on how to integrate these two powerful softwares.  first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene.

from there we will export the scene back to maya and continue our work to complete the shot. its better to have some basic information about endorphin, maya HIK, craft director studio and some other basic stuff.

of course the main purpose of this tutorial is just to show you how to use both softwares in conjunction with each other and give you some idea, you may yourself take it to the the next level and enhance the shot much more.

if this tutorial is popular enough then i probably show you how to integrate that into live action and add effects to create a highly realistic scene.

note : if you need more help about endorphin, please check the manual which has several nice tutorials.

Level : intermediate – advanced

If you have any question about the tutorial please email me, i’ll answer as soon as possible. and also feel free to comment at the bottom of the page. Any request or idea for a new tutorial can be submitted here .

Note that none related comments will be deleted. Here is not the place to advertise !

 

 

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6 Responses to “Maya & Endorphin integration”

  1. sajad jahangiri says : Reply

    salam mojada.ashkan jan amuzeshaye maya fogholadan.age mishe bazam be hamin mabahese khas bepardazin.

    • Ashkan Moezzi says : Reply

      salam, chashm,dar avalin forsat. (For non-persian speakers : A request for Maya, which I’ll try to make based on users request submission.)

  2. Raul Adolfo says : Reply

    Hi, I have the same problem bfx settings, can you tell me which one. fbx export settings you used? Thanks and great tutorial

    • ashkanmoezzi says : Reply

      // It all depends on your Endorphin version as well as Maya or 3Ds Max’s FBX exporter.
      // In case of Endorphin 2.5 and I believe Maya 2011/ 3Ds Max 2011

      Download the converter here : http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=8309270
      Next export from Maya with FBX 2006
      Bring that into converter and in the convert fbx to fbx tab bring the file u exported from maya and set the compatibility for saved fbx to MB 5.5/ FBX 5.3
      Bring it into endorphin. It should work.

      OR if you have 3ds max installed bring the 2006 fbx file exported from maya into 3ds max and just export again from 3ds max with ver 2006. it also works.

  3. natre sadkri says : Reply

    hello, can you please tell me which .fbx export setting you have used, because i can import the skeleton, but not in the original from maya exported T-Pose. It somehow import me the Skeleton with one arm and leg up. Hope you can help me on this.

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