This is the second part of the fundamentals of vray material. In this tutorial we will cover the refraction part of vray material as well as translucency. I will not cover the common parameters of refraction, because we did it in the first part completely.
This is the first part of the fundamentals of vray material. For this tutorial I used 3ds max , but if you are a maya user you can also follow along, at the end of the last part i will add a bonus lesson dedicated to maya. There not that much of a difference
Finally we have a chance to learn the most powerful software of all times, that’s what I believe. In this tutorial we will go over the basics of maya 2012 , the UI, customizing the menus, shelves, navigating around inside maya, some hot-keys and …
Here we have a tutorial on how to integrate these two powerful softwares. first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene.
Here you are! introduction to blastcode. in this tutorial we are going to cover some basics of blastcode for maya. Actually this is the first session of this intro. in later lessons you will see more complicated examples and also get more in-depth knowledge .