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Easter Discount!

Sunday, 20 April 2014 by
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50% Discount on all of our products! Just type in “easter14″ as coupon at checkout. Offer ends April 22nd! Click Here !

Architectural Interior Visualization in V-ray 3.0 Post

The tutorial will cover ;

In Modeling :

  • Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair.
  • Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp,  vases, wall clock.
  • Using V-ray fur for the floor carpet.
  • Using ATree free script to create flowers and plants.
  • Using V-ray displacement to create cutouts.
  • Optimizing V-ray displacement to areas that

A Modern Bathroom Design

Friday, 10 January 2014 by
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This tutorial consists of designing a modern bathroom from the modeling process to post production. Each individual objects are built and shaded from scratch. We’ll first build the scene and will continue to build each individual objects. Mainly high poly and SubD modeling (NURMS) will be used.

Happy New Year 2014 !

Tuesday, 31 December 2013 by
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May this new year bring many opportunities to your way, to explore every joy of life & may your resolutions for the days ahead stay firm, turning all your dreams into reality and all your efforts into great achievements. Happy New Year to you & your loved ones.

Happy Persian New Year 1392 !

Wednesday, 20 March 2013 by
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Happy Nowruz !  

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In this tutorial we continue our work. At the first stage we start from lighting, using hdr images and other kind of lights.
Next we talk about some of the render settings, Outputting a whole bunch of render elements.

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As the name suggests, in this tutorial we are going to take a look at some techniques for automotive rendering, so that you can use them on your own projects.
This tutorial is going to be in two parts.

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This is the last part of the fundamentals of vray material. In this tutorial we will cover the rest of vray material parameters. And as I promised before there is also a bonus part for maya users.

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This is the second part of the fundamentals of vray material. In this tutorial we will cover the refraction part of vray material as well as translucency. I will not cover the common parameters of refraction, because we did it in the first part completely.

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This is the first part of the fundamentals of vray material. For this tutorial I used 3ds max , but if you are a maya user you can also follow along, at the end of the last part i will add a bonus lesson dedicated to maya. There not that much of a difference at least not in this case,

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In this tutorial I will teach you how to create old style photographs. Actually this tutorial was going to be inside maya, but then I changed my mind and used 3ds max instead. I will show you how to use gamma correction to increase the detail in your renders without increasing the render time.

Getting started with maya 2012

Friday, 07 October 2011 by
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Finally we have a chance to learn the most powerful software of all times, that’s what I believe. In this tutorial we will go over the basics of maya 2012 , the UI, customizing the menus, shelves, navigating around inside maya, some hot-keys and …

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Getting started with 3ds max 2012

Sunday, 25 September 2011 by
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Today is the first day of a long journey! what I am going to do in this series is to teach you 3ds max step by step from start to finish. something is obvious, that its going to take a long time. hopefully i’m not disappointing you, but to become a professional artist it may take months or even years, even if you start from today.

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Introduction to vue 9.5

Friday, 23 September 2011 by
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In this tutorial we are going to cover some basics of vue. we will take a look at some of keyboard shortcuts, navigating inside vue, customizing UI as well as some other techniques.

Maya & Endorphin integration

Wednesday, 21 September 2011 by
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Here we have a tutorial on how to integrate these two powerful softwares.  first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene.

ArchiCAD 15 basics for architects

Saturday, 17 September 2011 by
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welcome… in this tutorial we will go over some basic stuff of archicad 15 . Actually after my previous post I decided to change the title to archicad 15 rather than 14, and that’s because there are a lot of cool new features in this release compared to previous. Doesn’t need to mention that you don’t have to have the latest release, not only i’m not introducing new features in this tutorial but also I have included project files to open even with ver. 13 .

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Introduction to blastcode for maya

Thursday, 15 September 2011 by
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Here you are! introduction to blastcode. in this tutorial we are going to cover some basics of blastcode for maya. Actually this is the first session of this intro. in later lessons you will see  more complicated examples and also get more in-depth knowledge .

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Zbrush 4 basics for beginners

Friday, 09 September 2011 by
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Hi everybody, as I promised, this video has been uploaded. in this tutorial you will learn the basics of zbrush 4 , of course this is just the first part of this course, we will go in depth in later tutorials, we will cover how to navigate inside zbrush, what zbrush is,

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In this tutorial we will learn how to light an interior scene completely from scratch in 3ds max & v-ray rendering engine. Also we will take a look at some of the rendering tabs available in v-ray & how to optimize the settings to achieve a great rendered image within an acceptable time. And after that some post production in after effects. This course is for those of you that already know the basics of v-ray & after effects. So with those lets get started .

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