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Easter Discount!

Sunday, 20 April 2014 by

50% Discount on all of our products! Just type in “easter14″ as coupon at checkout. Offer ends April 22nd! Click Here !

The tutorial will cover ; In Modeling : Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair. Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp,  vases, wall clock. Using V-ray fur for the floor carpet. Using ATree free script to create

A Modern Bathroom Design

Friday, 10 January 2014 by

This tutorial consists of designing a modern bathroom from the modeling process to post production. Each individual objects are built and shaded from scratch. We’ll first build the scene and will continue to build each individual objects. Mainly high poly and SubD modeling (NURMS) will be used.

Happy New Year 2014 !

Tuesday, 31 December 2013 by

May this new year bring many opportunities to your way, to explore every joy of life & may your resolutions for the days ahead stay firm, turning all your dreams into reality and all your efforts into great achievements. Happy New Year to you & your loved ones.

Happy Persian New Year 1392 !

Wednesday, 20 March 2013 by

Happy Nowruz !   Easter Discount!Architectural Interior Visualization in V-ray 3.0Happy New Year 2014 !

  In this tutorial we continue our work. At the first stage we start from lighting, using hdr images and other kind of lights. Next we talk about some of the render settings, Outputting a whole bunch of render elements. Architectural Interior Visualization in V-ray 3.0Automotive rendering techniques using 3ds max and Vray part 1V-ray

  As the name suggests, in this tutorial we are going to take a look at some techniques for automotive rendering, so that you can use them on your own projects. This tutorial is going to be in two parts. Architectural Interior Visualization in V-ray 3.0Automotive rendering techniques using 3ds max and Vray part 2

  This is the last part of the fundamentals of vray material. In this tutorial we will cover the rest of vray material parameters. And as I promised before there is also a bonus part for maya users. Architectural Interior Visualization in V-ray 3.0Automotive rendering techniques using 3ds max and Vray part 2 (last part)Automotive

  This is the second part of the fundamentals of vray material. In this tutorial we will cover the refraction part of vray material as well as translucency. I will not cover the common parameters of refraction, because we did it in the first part completely. Architectural Interior Visualization in V-ray 3.0Automotive rendering techniques using

  This is the first part of the fundamentals of vray material. For this tutorial I used 3ds max , but if you are a maya user you can also follow along, at the end of the last part i will add a bonus lesson dedicated to maya. There not that much of a difference

  In this tutorial I will teach you how to create old style photographs. Actually this tutorial was going to be inside maya, but then I changed my mind and used 3ds max instead. I will show you how to use gamma correction to increase the detail in your renders without increasing the render time. Architectural

Getting started with maya 2012

Friday, 07 October 2011 by

  Finally we have a chance to learn the most powerful software of all times, that’s what I believe. In this tutorial we will go over the basics of maya 2012 , the UI, customizing the menus, shelves, navigating around inside maya, some hot-keys and … Automotive rendering techniques using 3ds max and Vray part 2 (last part)Automotive rendering

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Getting started with 3ds max 2012

Sunday, 25 September 2011 by

  Today is the first day of a long journey! what I am going to do in this series is to teach you 3ds max step by step from start to finish. something is obvious, that its going to take a long time. hopefully i’m not disappointing you, but to become a professional artist it may take

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Introduction to vue 9.5

Friday, 23 September 2011 by

  In this tutorial we are going to cover some basics of vue. we will take a look at some of keyboard shortcuts, navigating inside vue, customizing UI as well as some other techniques. Automotive rendering techniques using 3ds max and Vray part 2 (last part)Automotive rendering techniques using 3ds max and Vray part 1V-ray

Maya & Endorphin integration

Wednesday, 21 September 2011 by

  Here we have a tutorial on how to integrate these two powerful softwares.  first we will take a look at how to create a new character in endorphin based on our maya character, then adding some forces and behaviours to simulate a car hit scene. Architectural Interior Visualization in V-ray 3.0Automotive rendering techniques using 3ds

ArchiCAD 15 basics for architects

Saturday, 17 September 2011 by

  welcome… in this tutorial we will go over some basic stuff of archicad 15 . Actually after my previous post I decided to change the title to archicad 15 rather than 14, and that’s because there are a lot of cool new features in this release compared to previous. Doesn’t need to mention that you don’t have

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Introduction to blastcode for maya

Thursday, 15 September 2011 by

  Here you are! introduction to blastcode. in this tutorial we are going to cover some basics of blastcode for maya. Actually this is the first session of this intro. in later lessons you will see  more complicated examples and also get more in-depth knowledge . Automotive rendering techniques using 3ds max and Vray part 2 (last part)Automotive

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Zbrush 4 basics for beginners

Friday, 09 September 2011 by

  Hi everybody, as I promised, this video has been uploaded. in this tutorial you will learn the basics of zbrush 4 , of course this is just the first part of this course, we will go in depth in later tutorials, we will cover how to navigate inside zbrush, what zbrush is, Automotive rendering

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  In this tutorial we will learn how to light an interior scene completely from scratch in 3ds max & v-ray rendering engine. Also we will take a look at some of the rendering tabs available in v-ray & how to optimize the settings to achieve a great rendered image within an acceptable time. And

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