Architectural Interior Visualization in V-ray 3.0
The tutorial will cover ;
In Modeling :
- Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair.
- Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
- Using V-ray fur for the floor carpet.
- Using ATree free script to create flowers and plants.
- Using V-ray displacement to create cutouts.
- Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
- Using ArchiCAD to model the building and refining in 3Ds Max.
- Using some free scripts to place books in bookshelf randomly.
- Using Animation tools to scatter objects on our models.
- Using graphite modeling tool-set
In Shading :
- Using V-ray blend to create complex materials .
- Using quick scripts to interactively see the results of complex textures without the need of full rendering.
- Using V-ray 2 sided to create translucency for objects.
- Using worn out edges with the use of V-ray displacement and V-ray Dirt.
- Optimizing all scene materials to have the best quality n the least rendering time.
- Most of the materials in the scene are made of complicated shading networks
- Using V-ray 3.0′s new features that will help in rendering this scene faster and modifiable.
- Get use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
- Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….
- Layering all our different passes together to achieve a result we want.
- Changing the individual lights effect in our scene without the need to re-rendering.
- Color correcting many of our elements with ease using the masks that we rendered out.
- Adding extra texture to some objects and learn how to blend them nicely with the scene.