A Modern Bathroom Design
This tutorial consists of designing a modern bathroom from the modeling process to post production. Each individual objects are built and shaded from scratch. We’ll first build the scene and will continue to build each individual objects. Mainly high poly and SubD modeling (NURMS) will be used. We’ll also take the use of cloth modifier to make towels look realistic and the MassFX to fill our vase with pebbles. All the objects then will be UVed and shaded. We’ll be also rendering some render elements to use in post. In the post process we’ll take advantage of V-ray light elements to relight the scene and also take a look at ways on how to change the mood of the scene by changing the color and intensity of each individual light in post without the need to re-render the whole scene.