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Automotive rendering techniques using 3ds max and Vray part 1

by / Thursday, 03 November 2011 / Published in 3Ds max, AfterEffects, V-ray
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As the name suggests, in this tutorial we are going to take a look at some techniques for automotive rendering, so that you can use them on your own projects.
This tutorial is going to be in two parts.

This tutorial is for those of you new to automotive rendering or even for some you with a bit of experience.

In the first part i will show you how to make different materials for different parts of the car, then we will assign our own materials to every little part of the car.
we will also use vray RT  to speed up the process.

The next part will be the lighting, rendering and compositing in after effects. we will output a bunch of render elements and use them in our final composite.
In the next post I will talk about that a bit more.

 

Level :  intermediate , advanced

 

If you have any question about the tutorial please email me, i’ll answer as soon as possible. and also feel free to comment at the bottom of the page. Any request or idea for a new tutorial can be submitted here .

Note that none related comments will not be published. Here is not the place to advertise !
Do not use an advertisement name instead of your name either.

 


If you found this tutorial helpful,  You may wanna link to our site and have it shared with other people . :)

2 Responses to “Automotive rendering techniques using 3ds max and Vray part 1”

  1. amin says : Reply

    hi…tnx dear…plz tech vray light night inside room….then rendering..

  2. Priyankar says : Reply

    Hi,

    Do you have the shading part? if so please share.

    Regards,
    Priyankar

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